1. Setup
- Pick or create a dungeon, then choose the party characters.
- Give each player a character sheet and a d20(twenty sided dice).
2. Turn Flow
- Start combat with initiative: everyone rolls d20.
- The players that rolled higher than the monsters goes first, then the monsters, then everyone, and so on.
3. On your turn
- On your turn you can move, then attack, use a skill, or cast a spell.
- Attack: roll the d20 and add your bonus. If this is greater than or equal to the target's armor class, you hit and roll for damage.
- Skill: roll the d20 and add your bonus. If this is greater than or equal to the difficulty of the task, you succeed.
- Spells: Can be used once per day and have profound magical effects. Use wisely.
4. Conclusion
- The dungeons have around 4 events that take about 10 minutes each to run.
- Once the dungeon is completed all players will level.
- Players should have a chance to go into town and spend there gold regularly.
Reference
- Use this page during play for fast table decisions.
- Use Game Mechanics for system details, formulas, and how the website enforces rules.