Leveling HP
Level 1 HP: Base HP + Constitution modifier.
Each level after: add Half Base HP + half the Constitution modifier (rounded up).
Per-level formula: floor(Base HP / 2) + ceil(CON modifier / 2).
Rating Conversions
Use these quick words to create monster stats on the fly. A typical easy monster is usually Normal / Normal / Normal / Normal, while a main boss can be Excellent / Excellent / Excellent / Excellent.
This keeps setup fast while still following the same class and level progression used by the website.
| Stat | Rating | Value |
|---|
| HP | Bad / Normal / Good / Excellent | 6 / 8 / 10 / 12 |
| AC | Bad / Normal / Good | 10 (no armor) / 12 (light armor) / 14 (heavy armor) |
| Attack Damage | Bad / Normal / Good / Excellent | 1d4 / 1d6 / 1d8 / 1d10 |
| Magic Power | Bad / Normal / Good / Excellent / Excellent+ | d4 / d6 / d8 / d10 / d12 |
Six Class Ratings
| Class | HP | AC | Attack Rating | Attack Die | Magic Rating | Level 1 Spell Level |
|---|
| Fighter | 10 | 14 | Excellent | 1d10 | Bad | 0 |
| Rogue | 8 | 12 | Good | 1d8 | Good | 2 |
| Wizard | 6 | 10 | Normal | 1d6 | Excellent+ | 4 |
| Ranger | 10 | 12 | Good | 1d8 | Good | 2 |
| Druid | 8 | 12 | Normal | 1d6 | Excellent | 3 |
| Paladin | 10 | 14 | Good | 1d8 | Normal | 1 |
Attack Damage by Character Level
Final attack damage = class attack die multiplied by level dice count.
| Character Level | Dice Count | Example (Good = 1d8) |
|---|
| 1-4 | 1 die | 1d8 |
| 5-9 | 2 dice | 2d8 |
| 10 | 3 dice | 3d8 |
Magic Power by Ability Level
Effective spell level uses per-class progression. Level-1 starts are Fighter 0, Rogue 2, Wizard 4, Ranger 2, Druid 3, and Paladin 1. Progression is capped at level 20.
The same progression controls class defaults in character creation and level-up, and you can override picks with any unlocked shared class spell.
| Ability Level | Dice Count | Example (Good = d8) |
|---|
| 1-2 | 2 dice | 2d8 |
| 3-4 | 3 dice | 3d8 |
| 5-6 | 4 dice | 4d8 |
| 7-8 | 5 dice | 5d8 |
| 9-10 | 6 dice | 6d8 |